Focusing on Performance


Perf Matters

Updates have been slow for the last few weeks. I was not satisfied with the performance of terrain painting. After a few weeks of work progress has been made. The result? I completely replaced the terrain editing and painting systems with compute shaders. The next big performance boundary is vegetation generation.

 –

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes:

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>